Overview
UmeCatch is a GPS-based mobile game developed as part of the course Product Development for Mobile Applications . The concept is inspired by treasure hunts and location-based games, where players explore Umeå University campus and collect points by finding specific locations.
The goal was to create an engaging experience that encourages students to explore campus, discover new places and add movement to their everyday routines. As a team, we developed the concept from the initial idea through research, prototyping, user testing and implementation, resulting in a fully functional mobile application.
The game combines GPS, maps and location-based challenges with a playful visual identity. P layers are given a target location and must physically navigate to it. Once they believe they have reached the correct place, they lock in their position and receive points based on how close they are to the target.
The project was developed collaboratively using React Native, Expo, Supabase and Figma.




